"This article discusses 'GTFO', a documentary that shines a light on the misogyny of the video game industry.
May 5, 2015
"Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats. Through interviews with video game developers, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO is the beginning of a larger conversation that will shape the future of the video game world.
February 3, 2015
"Numerous studies have examined the role of gender in game design, game play and game experience and conclude that women are often excluded and objectified in character design, appearance and behavior. However, in the analysis and critique of these findings, there is little to no emphasis on a plan of implementation or suggestions made concerning a change in the approach of stereotypes used in game and character design, sexism in game culture and inclusion of women in STEM related fields. This paper provides insights into the importance of gender roles and character design and representation in video games in relation to creating inclusive gaming environments for women.
March 1, 2014
"Thesis studying women working in the video game industry, whether the game industry is a good fit for women, and the mixed signals women receive when working in video games.
February 8, 2013